Hey everyone,
Need some help getting my one click skin working.
So for those of you that don't know when you create your Kodi fork you can input your wizard so its always in the app even after a fresh start.
Normally it works fine but i have renamed my wizard, the skin i have is an old one i've used for a while i think it was confluence and you copy the contents into the estuary file then rename from confluence to estuary in the addon file too as this is the Kodi default skin.
So i changed the wizard name in the home.xml file like this:
<content>
<item id="7">
<label>Click Here</label>
<onclick condition="!String.IsEmpty(Weather.Plugin)">ActivateWindow(10001,"plugin://plugin.program.WIZARDNAME/?mode=builds",return)</onclick>
<onclick condition="String.IsEmpty(Weather.Plugin)">ActivateWindow(10001,"plugin://plugin.program.WIZARDNAME/?mode=builds",return)</onclick>
<icon>-</icon>
<thumb>-</thumb>
<visible>!Skin.HasSetting(HomeMenuNoWeatherButton)</visible>
</item>
</content>
</control>
so when booting into your fork you click ok and it loads the builds menu.
But im guessing because the wizard is slightly different it doesn't like the shortcut.
Has anyone done this yet in Kodi 18? As i made this skin in 17 and was working with 18 till i updated the wizard. But its been a while i can't remember exactly how to do it from scratch,
I think you use confluence create the skin normally and copy the favourite shortcut into the home xml?
Thanks!
Need some help getting my one click skin working.
So for those of you that don't know when you create your Kodi fork you can input your wizard so its always in the app even after a fresh start.
Normally it works fine but i have renamed my wizard, the skin i have is an old one i've used for a while i think it was confluence and you copy the contents into the estuary file then rename from confluence to estuary in the addon file too as this is the Kodi default skin.
So i changed the wizard name in the home.xml file like this:
<content>
<item id="7">
<label>Click Here</label>
<onclick condition="!String.IsEmpty(Weather.Plugin)">ActivateWindow(10001,"plugin://plugin.program.WIZARDNAME/?mode=builds",return)</onclick>
<onclick condition="String.IsEmpty(Weather.Plugin)">ActivateWindow(10001,"plugin://plugin.program.WIZARDNAME/?mode=builds",return)</onclick>
<icon>-</icon>
<thumb>-</thumb>
<visible>!Skin.HasSetting(HomeMenuNoWeatherButton)</visible>
</item>
</content>
</control>
so when booting into your fork you click ok and it loads the builds menu.
But im guessing because the wizard is slightly different it doesn't like the shortcut.
Has anyone done this yet in Kodi 18? As i made this skin in 17 and was working with 18 till i updated the wizard. But its been a while i can't remember exactly how to do it from scratch,
I think you use confluence create the skin normally and copy the favourite shortcut into the home xml?
Thanks!